// Vorlage fuer Szenen (A. Filler, November 2002) // --------------------------------------------------------------- #declare intervall = 6; // Von der Kamera erfasster Bildausschnitt #declare winkel = - 60 ; // Winkel der Kamera zur x-Achse (in Grad) #declare hoehe = 4 ; // Höhe (relativ) der Kamera über der x-z-Ebene #include "vorlage.inc" // Farbe des Hintergrundes background {White} // --------------------------------------------------------------- // Beginnen Sie, Objekte in der Szene zu beschreiben. #declare transpweiss = texture { pigment { color rgbf < 1, 1, 1, 0.3> } finish { ambient 0.6 diffuse 0.4 phong 0 reflection 0 roughness 0.8 crand 0.03} } ks sphere{<0,1,0> 1.4 texture{transpweiss}no_shadow} sphere{<0,3.2,0> 1 texture{transpweiss}no_shadow} sphere{<0,-2,0> 2 texture{transpweiss}no_shadow} sphere{<0,1,-1.4> 0.2 texture{schwarz}no_shadow} sphere{<0,-2,-2> 0.2 texture{schwarz}no_shadow} sphere{<0,-0.9,-1.7> 0.2 texture{schwarz}no_shadow} sphere{<0.5,3.8,-0.8> 0.1 texture{schwarz}no_shadow} sphere{<-0.5,3.8,-0.8> 0.1 texture{schwarz}no_shadow} cone{<0,3.2,0> 0.3 <-0.2,3.4,-2.2> 0 texture{rot_matt}no_shadow} cylinder{<0,4.1,0> <0,4.15,0> 1.3 texture{schwarz}no_shadow} cylinder{<0,4.15,0> <0,5.7,0> 0.9 texture{schwarz}no_shadow} box{<-0.01,-6,-6>, <0.01,6,6> texture{ pigment{color rgbf <0.5,0.5,0.5,0.7>}} no_shadow}