#include "colors.inc" background {White} // CAMERA POSITION camera { location < 0, 10, -20 > look_at < 0, 0, 0 > angle 10 } // LIGHTQUELLE 1 light_source { < -70, 0, -50 > color White } // LIGHTQUELLE 2 light_source { < 80, 100, -50 > color White } // SPHERE _sphere1 sphere { < 0, 0, 0 > 1 texture { pigment { color Blue } finish { ambient 0.2 diffuse 0.7 phong 0.4 reflection 0 } } }