// Einführendes Beispiel - eine einfache 3D-Szene // Dateiname: Einf-Bsp.pov // A. Filler, Humboldt-Universitaet zu Berlin, 2003 // --------------------------------------------------------------- #include "colors.inc" background {color White} camera { location <0, 8, -20> angle 12 look_at <0,-0.5,0>} light_source { < -10, 30, -10 > color rgb White } sphere { <-0.3, -0.5, 1.5> 0.5 texture { pigment { color Blue } } } cone{ <1.2,-1,0.5>, 0.5, <1.2,0.8,0.5>, 0.0 texture { pigment { color Red } } } torus {0.9, 0.15 texture { pigment { color Green } } translate <-0.6,-0.85,-0.6> } cylinder { <0,-1.1,0>, <0,-1,0>, 2 texture { pigment { color Gray } finish{reflection 0.3 }} }