#include "colors.inc" background {White} camera {location<0,4,-20> look_at<0,0,0> angle 10 } light_source { < 6, 0, -50 > color White } light_source { < -60, 300, 300 > color White } box{<-1.65, -0.5, 0> < -0.65, 0.5, 3> texture { pigment { color Green } } } sphere { < 0.1, 0.2, 0 > 0.5 texture { pigment { color Blue } } } cone{ <1,-1,0>, 0.5, <1,1,0>, 0.0 texture { pigment { color Red } } } torus {0.9, 0.15 translate <-0.7,-0.9,0> texture { pigment { color Gray } finish{reflection 0.3 } }}