#include "colors.inc" #include "textures.inc" background {color White} camera { location <-3,9,-20> angle 30 look_at <0,0,0>} light_source { < -10, 30, -10 > color White } light_source { <-3,9,-20> color 0.35*White } cylinder { <0,-0.3,0>, <0,0,0>, 5 texture {DMFWood6} } cylinder { <0,-3.8,0>, <0,-0.3,0>, 0.5 texture {Aluminum} } sphere { <2.7,1.5,0.5>, 1.5 pigment {color Gray} } cone { <-2,0,1>, 2, <-2,3.5,1>, 0 pigment {color Blue} } box { <-1,0,-4> < 1.5,1.5,-1.5> pigment {color Green} }