#version 3.5; // benötigte POV-Ray-Version #include "colors.inc" #include "textures.inc" #include "metals.inc" #include "golds.inc" #include "skies.inc" #include "stars.inc" #include "stones1.inc" #include "stones2.inc" #include "woods.inc" #include "stones.inc" #declare intervall = 5; // Nur wenn das //#include "ks.inc" // Koordinatensystem //ks // benötigt wird. // --------------------------------------------------------------------------- // Beschreibung der Kamera // --------------------------------------------------------------------------- camera { location<50,50,-100> look_at<0,3,0> angle 7} // --------------------------------------------------------------------------- // Lichtquellen // --------------------------------------------------------------------------- light_source { <7, 6, -15> color rgb <1, 0.6, 0.6> } light_source { <0,30,6> color rgb <0.6, 0.6, 1> } light_source { <0,3,0> color rgb <0.6, 0.6, 1> } light_source { <0,2,4> color rgb <0.6, 0.6, 1> } light_source { <0,-3,0> color rgb <0.6, 0.6, 1> } light_source { <0,0,-3> color rgb <0.6, 0.6, 1> } // --------------------------------------------------------------- // Beginnen Sie, Objekte in der Szene zu beschreiben. // ******************************************************************************* // Grundfläche ( dreht sich nicht mit und bildet das Universum) plane { y, 0 texture {Starfield } rotate <0,0,0> } // Körper der Szene // Mars (dreht sich) sphere { <0,3,0> 2 texture {Rust}rotate< 0,clock*27,0>} // Nebelschleier ( bewegt sich mit) sphere { <0,3,0> 3 texture {T_Cloud1} rotate< 0,clock*8,0>} // Licht light_source {<0,50,10> color rgb <1,1,1> spotlight point_at <0,3,0> radius 5 falloff 10} light_source {<0,50,10> color rgb <1,1,1> spotlight point_at <0,3,0> radius 5 falloff 10} light_source {<0,50,10> color rgb <1,1,1> spotlight point_at <0,3,0> radius 5 falloff 10} light_source {<0,5,-4> color rgb <1,1,1> spotlight point_at <0,3,-6> radius 5 falloff 10} light_source {<0,-50,-10> color rgb <1,1,1> spotlight point_at <0,3,-6> radius 5 falloff 10} light_source {<0,-50,-10> color rgb <1,1,1> spotlight point_at <0,3,-6> radius 5 falloff 10} light_source {<0,-50,-10> color rgb <1,1,1> spotlight point_at <0,3,-6> radius 5 falloff 10} light_source {<0,3,-6> color rgb <1,1,1> spotlight point_at <0,3,-6> radius 5 falloff 10} light_source {<0,3,-6> color rgb <1,1,1> spotlight point_at <0,3,-6> radius 5 falloff 10} light_source {<0,3,-6> color rgb <1,1,1> spotlight point_at <0,3,-6> radius 5 falloff 10} light_source { <0, 3, -2> color rgb <1, 0.6, 0.6> } light_source { <0,4,4> color Red } // UFO (bewegt sich Spiralförmig auf den Mars zu) intersection {sphere { <0,-1,0> 1.8 }sphere{<0,1,0> 1.3} texture {T_Silver_5A} translate<0,0,3+6*(30-clock)/30> rotate <0,6*clock,0> translate<0,2,0>} // Stern A (dreht sich um nah um den Mars) sphere{<-1,2,-3>0.8 texture {T_Stone28} rotate< 0,clock*27,0>} // Stern B (ist weiter vom Mars entfernt und dreht sich darum) sphere{<8,1,-10>0.6 texture {T_Stone20} rotate< 0,clock*10,0>} // ------------------------------------------------------copyright by Dominik, 2004-------------------------------------------------------