// Einführendes Beispiel - eine einfache 3D-Szene // A. Filler // --------------------------------------------------------------- background {color rgb <1,1,1>} camera { location <0, 8, -20> angle 12 look_at <0,-0.5,0>} light_source { < -10, 30, -10 > color rgb <1,1,1> } sphere { <-0.3, -0.5, 1.5> 0.5 texture { pigment { color rgb <0,0,1> } } } cone{ <1.2,-1,0.5>, 0.5, <1.2,0.8,0.5>, 0.0 texture { pigment { color rgb <1,0,0> } } } torus {0.9, 0.15 texture { pigment { color rgb <0,1,0> } } translate <-0.6,-0.85,-0.6> } cylinder { <0,-1.1,0>, <0,-1,0>, 2 texture { pigment { color rgb <0.5,0.5,0.5> } finish{reflection 0.3 }} }